Zombiesurvival Suggestions

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Voice Cues

Post  PrivateJohnDoe on Sat Nov 28, 2015 12:09 am

Please make it to where you can't spam the voice commands such as "Strider" and more.

Many players are complaining about people spamming that feature, however it is hard to restrain them from using the commands (since there isn't really anything saying you can't spam it) fairly.

Either create a rule against the spammage of that feature or just limit the amount of times you can use it per so many units of time.
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Re: Zombiesurvival Suggestions

Post  Pengull on Fri Oct 30, 2015 10:10 pm

PrivateJohnDoe wrote:RTD Spawn car for 30 seconds (phases through all humans but hits zombies for a low amount of hp)
Jack o' Lanter hats for zeds and humans (if a human picks a head off of a boss zombie)

Because fuck logic.
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lack o lantern

Post  Donitz on Sun Oct 18, 2015 5:58 pm

I think ima add a jack o lantern boss that drops a special prize that makes you have a jackolantern hat too.
idk how to spawn cars for 30 secs lol, idek how to rtd code
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Suggest this!

Post  PrivateJohnDoe on Sun Oct 18, 2015 2:01 am

RTD Spawn car for 30 seconds (phases through all humans but hits zombies for a low amount of hp)
Jack o' Lanter hats for zeds and humans (if a human picks a head off of a boss zombie)

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Re: Zombiesurvival Suggestions

Post  Pengull on Mon Sep 07, 2015 2:27 pm

Cyborg Ninja wrote:This is NOT a weapon/item suggestion. This is instead a new incentive for the server. From what I do know, $10 gives the player donator status, $50 gives  the player donator status and a custom skin. What if a player were to donate $75 ~$100, a custom weapon would be given to them, only able to be used by that player. Any weapon can be added, yet it must be tweaked that way it is not too powerful and cannot prop kill. For example: I donate $100, ask for my skin and a custom weapon (an HF blade from MGR). It would naturally be too OP. The coders can then tweak the LUA files of the weapon, sacrificing it's damage for greater speed or speed for more damage. This incentive would greatly increase the donation income of the server. -Raiden(Hell-bot)
The only problem with custom weapons is that it increases the download list, which no one likes a huge download list to the server. And yes the developers can edit the LUA files so it isn't as OP, but people will still complain saying that person is a "Pay to win" for having a special weapon. ¯\(°_o)/¯
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Nerf

Post  Yinny on Fri Sep 04, 2015 10:17 pm

Hey not so much a weapon suggestion, but goddamn do fasties need a nerf. Make their 'fling' ability have a 'charging' period and their ability to run-and-hit less effective.
Thanks.
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More Incentives

Post  Cyborg Ninja on Mon Jan 26, 2015 9:03 pm

This is NOT a weapon/item suggestion. This is instead a new incentive for the server. From what I do know, $10 gives the player donator status, $50 gives the player donator status and a custom skin. What if a player were to donate $75 ~$100, a custom weapon would be given to them, only able to be used by that player. Any weapon can be added, yet it must be tweaked that way it is not too powerful and cannot prop kill. For example: I donate $100, ask for my skin and a custom weapon (an HF blade from MGR). It would naturally be too OP. The coders can then tweak the LUA files of the weapon, sacrificing it's damage for greater speed or speed for more damage. This incentive would greatly increase the donation income of the server. -Raiden(Hell-bot)
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Nerdy/Booty's Ideas

Post  Thatnerdyguy on Sun Dec 07, 2014 10:45 am

Stun gun(weapon)- Sort of like the baton this gun shoot a bolt that will slow zombies down more than the baton does but with a cooldown
Balpeen HammerT(tool)- A craftable version of the carpenters hammer, that requires a hook and a hammer, designed to focus more on melee than repairs. Has a stronger melee but a slower swing speed making it not ideal for repairs.
Box Head (boss)- This boss lays down trip mines to hurt humans. doesnt hit hard and is slow but is a danger if left alive for too long.
Leech(zombie)- a morphed head crab that on contact with a human can steal 5-10 health
The Box(weapon)- The box is just a carboard box that when used hides ur aura from zombies for 10 seconds.(one time use)
"Decapitator" Broadsword(weapon)- a iron broadsword with a wide hitbox but slow swing speed
Drunkard's gift(weapon)- A glass bottle that shatters on contact with zombie inflicting damage over time.

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New Perk?

Post  Turtle on Sun Nov 30, 2014 4:35 am

A healing perk that gives you 1HP per zombie killed for like 20-30 worth? I have no idea what to name it. pale

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Re: Zombiesurvival Suggestions

Post  bilethbros on Wed Oct 29, 2014 12:11 am

jokeslayer1 wrote:First to whoever came up with the idea for !rtd. Kudos. But may I make a suggestion as to what should be added? Here is a few ideas for new !rtd 's .
1. Invisibility for (Duration) zombies.  
2. Faster speed for humans/zombies (I know this one is popular, I would just like for it to be reconsidered)
3. pass out! ( incapable of moving for duration) (zombie/ human?)
4. Temporary weaponry! (for a duration humans acquire new weaponry that will be removed from them when the timer ends.) For example a boomstick, the Krimlin, or even just something simple like a plank.
5.  Temporary Zombie Type change. Change  your zombie type to something else temporarily? However this would not affect damage, health, or special abilities. Like the Fast zombie's jump.
6. Cake. (note: do not take this one seriously I just have to say cake in everything I post.... >_>)
I like what your suggesting joke-kun these all look like nice ideas. ^-^   ~bileth

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Invisibilty?

Post  jokeslayer1 on Mon Oct 27, 2014 12:17 am

First to whoever came up with the idea for !rtd. Kudos. But may I make a suggestion as to what should be added? Here is a few ideas for new !rtd 's .
1. Invisibility for (Duration) zombies.
2. Faster speed for humans/zombies (I know this one is popular, I would just like for it to be reconsidered)
3. pass out! ( incapable of moving for duration) (zombie/ human?)
4. Temporary weaponry! (for a duration humans acquire new weaponry that will be removed from them when the timer ends.) For example a boomstick, the Krimlin, or even just something simple like a plank.
5. Temporary Zombie Type change. Change your zombie type to something else temporarily? However this would not affect damage, health, or special abilities. Like the Fast zombie's jump.
6. Cake. (note: do not take this one seriously I just have to say cake in everything I post.... >_>)
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Re: Zombiesurvival Suggestions

Post  Pengull on Mon Sep 01, 2014 10:05 pm

Turtle wrote:How about the option to be able to craft a spear? It would be like a knife and a plank to craft a basic spear but can be upgraded once or twice by crafting it with another spear.  It would have longer reach than the normal melee weapons and would stab(swing) twice as slow as a knife.
30 damage per stab and you have the ability to throw it? I could code that.
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Spear!

Post  Turtle on Mon Sep 01, 2014 4:21 pm

How about the option to be able to craft a spear? It would be like a knife and a plank to craft a basic spear but can be upgraded once or twice by crafting it with another spear. It would have longer reach than the normal melee weapons and would stab(swing) twice as slow as a knife.

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Re: Zombiesurvival Suggestions

Post  Pengull on Thu Aug 28, 2014 10:47 pm

FerretFTW wrote:Add GUI for crafting list (donors)
Make a poop weapon (1-5 dmg just for shits an giggles)
Add another perk to allow you to have speed boasts
Add a buyable/craftable health vile (throw it down does mass heal)
Get Ferret a Ferret player model
Add other objects for IED (like junk pack, bottle, briefcase, small prop)
Make mario double jump have different jump heights (hold it longer go higher)
Make it so we can pickup IEDS to move them
Allow us to buy junk/craft packs at a high price (100/150)
Add another debuff for RTD (instead of no gravity give lots)
Add another buff for rtd for zombies (speed increase)
Agreed.

Just because I guess.

That would help a lot.

Why do you mean?

No comment.

I could try to code that but I can't make a promise that it will work.

I'm not sure if that's possible (Correct me if I'm wrong).

YES!!

That would be great for maps without any barrels and no one grabed a craft pack.

How about something like slower movement speed or you lose a clip of ammo?

20% extra damage for 20 seconds?


Last edited by Pengull on Thu Aug 28, 2014 10:48 pm; edited 1 time in total (Reason for editing : 200 posts... heck yeah!!)
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Ferrets Ideas an Stuff

Post  FerretFTW on Thu Aug 28, 2014 10:07 pm

Add GUI for crafting list (donors)
Make a poop weapon (1-5 dmg just for shits an giggles)
Add another perk to allow you to have speed boasts
Add a buyable/craftable health vile (throw it down does mass heal)
Get Ferret a Ferret player model
Add other objects for IED (like junk pack, bottle, briefcase, small prop)
Make mario double jump have different jump heights (hold it longer go higher)
Make it so we can pickup IEDS to move them
Allow us to buy junk/craft packs at a high price (100/150)
Add another debuff for RTD (instead of no gravity give lots)
Add another buff for rtd for zombies (speed increase)
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HEY GUESS WHAT I GOTS PLAUSIBLE CRAFTING RECIPES OKAY

Post  Schillernde on Sat Apr 26, 2014 4:11 am

I have a bunch of crafting ideas.

Axe + Ragdoll = Murderer's Axe (increased swing speed)

Murderer's Axe + Buzz Saw = Buzz Axe (Further increased speed, slight damage boost)

BuzzAxe + Oil Can = Burning Buzz Axe (Now it's on fire.)

Grapeshooter + Grapeshooter = Melonshooter (shoots two bullets per shot, identical otherwise)

Stone + Sledgehammer = Cobblecrusher ( massive damage, same speed)

Carpenter's Hammer + Machanic's Wrench = Builder's Mallet (repairs all)

Grenade + Oil Can = Incendiary Grenade (only harms zippity-zombles)

Junk Pack + Craft Pack = Prop Warehouse ( larger selection of props, crafting materials, ammo approx: 10)

"Ravager" Chainsaw + Buzz Axe S. L. I. C. E. (Super Large Indescribable Cutting Entity)

Medkit/Medic Gun + Grenade = Holy Hand Grenade (harms undead, heals living)

A Fork (it's just a fork, it doesn't really do much)

THREEE Lemons (very tasty; sour)




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Re: Zombiesurvival Suggestions

Post  Pengull on Fri Mar 14, 2014 12:01 am

bilethbros wrote:Well, it's time to lean towards Zombie survival again not this flat out survive this horde of stuff. Ok here I go:

Witch (from L4D2): 250hp, 35 dmg, attack speed of default zombie, when at or below 50hp  witch goes all rage on you 3x attack speed and movement 15 dmg when raging. Unlocked at wave 2

Zom reaper: 200hp, 25 dmg, attack speed of ghoul, when human is it by this zombie the human "bleeds" losing 5hp/sec for 5 sec also the zombie recovers that health (can go over default health). Unlocked at wave 3

Disrupter (possibly the hunter model for L4D2): 175hp, 25 dmg, attack speed of default zombie, upon death in a small radius red "poison" comes out (like the ghouls) if hit by this red "poison" you health aura glows brighter by 5% lasts 3min. Unlocked at wave 2

ALSO- if we can we should make it when you are a default zombie your model cycles through like 4 of models so the all don't look the same and this would be random

As always these are only suggested stats and can change if wanted or needed, I hope these sound good...we need more zombies not more ghosts, insects, or turtles.  -3-
+1
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More zombies

Post  bilethbros on Thu Mar 13, 2014 11:59 pm

Well, it's time to lean towards Zombie survival again not this flat out survive this horde of stuff. Ok here I go:

Witch (from L4D2): 250hp, 35 dmg, attack speed of default zombie, when at or below 50hp  witch goes all rage on you 3x attack speed and movement 15 dmg when raging. Unlocked at wave 2

Zom reaper: 200hp, 25 dmg, attack speed of ghoul, when human is it by this zombie the human "bleeds" losing 5hp/sec for 5 sec also the zombie recovers that health (can go over default health). Unlocked at wave 3

Disrupter (possibly the hunter model for L4D2): 175hp, 25 dmg, attack speed of default zombie, upon death in a small radius red "poison" comes out (like the ghouls) if hit by this red "poison" you health aura glows brighter by 5% lasts 3min. Unlocked at wave 2

ALSO- if we can we should make it when you are a default zombie your model cycles through like 4 of models so the all don't look the same and this would be random

As always these are only suggested stats and can change if wanted or needed, I hope these sound good...we need more zombies not more ghosts, insects, or turtles.  -3-

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Re: Zombiesurvival Suggestions

Post  bilethbros on Mon Feb 03, 2014 12:50 am

whojayyy wrote:
bilethbros wrote:We need a afk kick to clean the slots
servers getting full?
well when there are like 8 people on 5 are afk it's just slowing the game

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Re: Zombiesurvival Suggestions

Post  whojayyy on Fri Jan 31, 2014 11:45 pm

bilethbros wrote:We need a afk kick to clean the slots
servers getting full?

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A form of afk kick

Post  bilethbros on Thu Jan 30, 2014 8:33 pm

We need a afk kick to clean the slots

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Agreed

Post  WildBuffalo on Wed Jan 29, 2014 9:40 am

Hey i have a quick little suggestion. Whenever we go to choose the next map I cant read the map titles all the way in the right column. If there's any way you can show all of them I'm sure they would get picked more :p
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Re: Zombiesurvival Suggestions

Post  Pengull on Sun Dec 08, 2013 10:15 pm

We need some kind of plugin that blocks people from spamming because today someone was spamming a link for Garry Mod hacks and it filled up the chat (Even filled up my console!).
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Re: Zombiesurvival Suggestions

Post  Xavior 3.10 〠 on Tue Dec 03, 2013 5:45 pm

FerretFTW wrote:My idea is that a resupply gives ammo for everygun even if you dont have it, because i hate when your sitting there out of ammo in both your guns because you can only refill one at a time
JEEBUS!, I agree that you guys should implement this mechanic into the game.
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Re: Zombiesurvival Suggestions

Post  Pengull on Fri Nov 29, 2013 7:42 pm

FerretFTW wrote:Can you let us buy medkits during the game, alot of people buy the power instead and i think it would be a good idea to be able to buy it during the game
+1
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Re: Zombiesurvival Suggestions

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